Armageddon Imp
The rumors about Imps big as a tree have been, unfortunately, confirmed. Never seen before, the Imps of Armageddon are the masterminds of Chaos, and albeit usually hidden at safe distance from the battlefield, they sometimes decide to charge themselves against the unwary enemies, who are nothing but dirt compared to these gigantic beasts. That, and their unnatural strength and endurance, is why their are feared, not only by the opponents of the Chaos Empire, but also by lesser imps and most demons of the same band.
If you ever get to face one of these colossal brutes, escape as soon as possible from the battlefield or be known to you that death is certain to arrive.
Special Notes: During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Gutwrencher Imp |
Advances to: | |
Cost: | 110 |
HP: | 79 |
Movement: | 5 |
XP: | 200 |
Level: | 4 |
Alignment: | chaotic |
ID | Armageddon Imp |
Abilities: |
Attacks (damage - count)
blade of doom melee | 11 - 4 blade | drains | |
slime spit ranged | 8 - 3 pierce | poison |
Resistances
blade | 20% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 30% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 30% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 3 | 30% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 50% | |
Unwalkable | 99 | 50% | |
Village | 1 | 70% |